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Bett London, the world’s largest educational technology show, is behind us. Lifeliqe presented the largest stand and team to date. We’re proud to claim that this year’s Bett confirmed the path we chose. Read on for our highlights and take-aways!

Generally, interactive 3D, AR and VR are here to stay and the demand for immersive content is still growing, as well as for experiences for science and STEM education.

Schools and publishers are looking for new ways to enrich their lessons or products and make them more attractive. Most of the educators whom we met at our stand simply were looking for the 3D, VR or AR content to enrich their classroom instruction, in particular in science and STEM field.

We’ve seen more manufacturers and hardware devices for AR and VR content than ever before – ranging from simple wireless solutions to heavy-weight immersive experiences. More importantly for us, the number of companies that are looking for 3D, AR and VR content to enrich or supplement their product offering is increasing rapidly. 

Even though we’ve seen a few emerging startups that are offering possibilities to create AR or VR content, most content partners are looking for well-curated, high-quality, cutting edge content. 

Yes, content is king, but the challenge is how to keep all the different devices, e-learning platforms, multimedia publications, apps and productivity tools compatible together so our 3D content can run across all these solutions and scale easily. Luckily, that was the question we’ve been working on hard continuing to solve.

We gained hundreds of contacts from school administrators, educators themselves, and partners to work with – resellers, publishers, OEMs and others. Our stand experience showcased three products representing three complementary elements:

Lifeliqe web app in different use cases, along with different tools and in different classroom scenarios.

Content licensing of our immersive content that we offer to digital and physical publishers, and various e-learning solutions

Workforce development in VR with our new VR training simulation for healthcare specialists, developed along with the Nevada State Library and the College of Southern Nevada (CSN). We’re beginning our first-to-the-world healthcare training pilot in April with CSN’s incoming cohort of dialysis technician students.

Currently, we’re cherry-picking among the most promising opportunities – there is a lot to choose from! Even though there are lots of follow ups to go through, one thing is certain: This has been the most successful BETT we’ve ever had. Can’t wait for the next one!

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