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Lifeliqe is presenting the first digital K-12 science curriculum enhanced with interactive 3D models and aligned to NGSS and Common Core. With 700+ lesson plans and over 1,300 interactive 3D models, Lifeliqe curriculum is a great way how to engage students.

Lifeliqe curriculum is now available as web app, meaning it’s available on any device your school uses. We’re ready for Chromebooks, PC, tablets, interactive whiteboards and many others. Lifeliqe curriculum is also great in combination with our virtual and mixed reality apps!

Fill in the form below and find out more about licencing and pricing options that suit your school best. Get the best offers for the classroom, school or whole district, including bundles with Lifeliqe VR and MR apps.

Do you know?

Lifeliqe increases student excitement and understanding difficult concepts. Read below about the impact Lifeliqe has on learning and teaching in schools around US.

Lifeliqe’s products

Crafting Next Generation Science Learning

We live in a time of transition. Cognitive and neuroscience are changing the way that we understand learning. Emerging technologies offer ways for learners to see and do things heretofore unthinkable. New standards for English language arts, mathematics and science call for new approaches to teaching. All these changes demand we approach pedagogy with an eye, practices grounded in solid research.

Lifeliqe has chosen to embrace these opportunities with world class 3D STEM objects that students can study, manipulate, incorporate into their work, with lesson plans aligned to the CCSS/NGSS and correlated with the most popular science textbooks, and with offering these objects not only on a mobile platform but in augmented reality, virtual reality, and mixed reality media.

We want students to be engaged in a wholly different and far superior way.

A team of researchers led by Professor Anne Bamford, Director of the International Research Agency, undertook a detailed research investigation of the impact of 3D on students' learning across 7 countries in 2010-2011 resulted in twice the improvement in test scores than was achieved with more traditional media.
LIFE 1 Project (Learning in Future Education) interpreted by Dr. Anne Bemford (International Research Agency, UK)
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We asked over 4,000 students and teachers from more than 100 countries about their experience with Lifeliqe's 3D objects:Learn more

Last year we began working with HTC as a strategic education partner for the Vive. We shared some of our lessons with SUNY Buffalo Professor Robert Lamb who tested learning gains with that medium and concluded,

“Meaningful use of technology in the science classroom that provides disciplinary convergence through underlying cognitive attributes, affective factors, and skills implementation."

We have just begun developing activities in mixed reality, using Microsoft HoloLens as our medium. In our first test:

As Michele Zimmerman of Renton Prep School in WA put it,

“The use of mixed reality with Lifeliqe can have a profound impact on conceptual understanding because of the visual nature and types of engagement possible."

I want to try Lifeliqe in my class

Right now at Lifeliqe

Devices in classrooms differ from school to school but they usually have one thing in common - access to the Internet. That’s why we launched Lifeliqe as a web app, available in your browser on any device currently used in classroom.

Go to web app

Lifeliqe used at districts around the us:

Proven to increase engagement and understanding in STEM. In 119 countries and 203 school districts in 41 US states.

Interested in purchase?

Lifeliqe licensing policy is flexible. We offer classroom, school, and district licenses, with a mix of Lifeliqe products based on your school’s needs and use cases.

For more information, contact us at