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4 Ways How Mixed Reality Helps With Learning K-12 Science

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You might remember when we announced starting a pilot case study of Lifeliqe on HoloLens mixed reality curriculum in April to May 2017 in two American schools. It took us some time to get all the data together but what we found sounds very promising in relation to using mixed reality curriculum for teaching science. According to the data we gathered, the students reported an increase in engagement, attention, understanding and motivation. The study is publicly available here. And what are the most important benefits?

Increase in engagement

75.9 % of the students felt that the lesson captured their attention more than usual. Which is vital when explaining science concepts sometimes harder to understand.

Better motivation to learn

69.9 % of the students then felt motivated to spend more time learning while using Lifeliqe on HoloLens. What’s better than a motivated student that’s not sleppy in the classroom and is eager to know more?

More curiosity

78.3 % of the students felt that the lesson made them more curious than usual. Curiosity makes students ask questions and think for themselves, link the knowledge together and ask for more. Teacher’s dream, isn’t it?

Increased understanding

79.5 % of the students felt they were able to understand the subject matter more easily. Which is so important since simple memorizing is just not enough. Once students understand the matter, they remember it better, thus keeping much more valuable knowledge.

The pilot study combined quantitative and qualitative research methods. The pilot study focused on high school students at two schools – Castro Valley High School in California, US and Renton Prep School in Washington, US. Lifeliqe on HoloLens pilot curriculum was used there between April and May 2017. In each school there were several teachers using Lifeliqe on HoloLens in their classes. In total there were 180 students involved in the pilot project by participating classes where Lifeliqe on HoloLens was used.

Based on the initial results of the study we recently launched a full app Lifeliqe HoloLens with 40 interactive 3D models and 20 lesson plans for teaching K-12 STEM subjects, aligned to Common Core and NGSS. The app is available free on the Windows Store. We are also busy with bringing virtual reality into classrooms, recently launching new version of Lifeliqe VR Museum with 1,000 3D models and 20 VR experiences.


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